Our Adventurers start having a solid time in a dingy bar.
Peter, Jones, and Alexey have just met, and, having struck off a chord almost immediately (Almost purely for the reason that no one likes to drink alone), a Dying man stumbles into the bar. After hastily trying to save this man from the brink, they find out it is far too late to do any saving.
Searching his pockets, they find a key-chain with a few rusty keys, as well as a hastily scribbled address on the piece of paper. In an attempt to follow the law as closely as possible, they quickly find themselves being given the bureaucratic run-around.
Eventually, our heroes decide enough is enough, and all three decide to take justice into their own hands and figure out what the hell is going down in Haven. Once reaching the church, they quickly found themselves in a fire fight. Luckily, however, through some quick thinking and solid dice rolls, they quickly contained the situation. Sadly, their curiosity was not quenched as all the attacking enemies kicked the bucket, either through the attacks by the PC’s, or by their own suicide.
Just when the PC’s thought everything was cooling down, a police raid on the church put them in exactly the wrong place at exactly the wrong time. After being threatened by execution, they were saved by Marshal Francis, who more or less forced them into a dangerous, dangerous mission.
Alexey got himself a bag of bon-bons, as well as a promised meeting with Marshal Francis. As well as a baton to the head & knee.
Jones got nothing except a satiation of his curiosity and a baton to the knee
Peter also got a baton to the knee. Oh, and he was promoted to the position of Lieutenant.